Tag: Stub

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  • Clebrique

    The center of [[Pretarre]] Pretarran commerce and the largest city in [[Strugur]], home of the [[Marqon]] Senate. *As a Torchbearer character's home, may provide:* p(. *Skills:* Haggler, Sailor, Steward p(. *Traits:* Extravagant, Jaded * …

  • Haussioch

    Supporting town for [[Hurlanttere]], aka the Howling Keep, aka the Bullpen, seat of power for the [[Remoire]] dynasy. Haussioch Bay restricted to [[Bull Army | Royal Brigade]] ships. *As a Torchbearer character's home, may provide:* p(. *Skills:* …

  • Deuscheme

    Port town that, while substantial, is overshadowed by by [[Clebrique]] and [[Hache]]. Better known as home of the [[Adeptic Conclave]]. *As a Torchbearer character's home, may provide:* p(. *Skills:* Sailor, Lore Master, Cartographer, Scholar p(. …

  • Hache

    Sprawling port town of [[Pretarre]], the equal of any but [[Clebrique]] and [[Darvoza]]. Weak [[Remoire | Royalist]] presence and the heavy cultural exchange that comes with trade, amidst massive [[Augran Church | Augran]] pilgramage and evangelical …

  • Croyance

    Fortress city completely controlled by the [[Augran Church]], base of their largest militant orders, who protect [[Vagueor]] from the raiders of [[Tevchaaj]]. *As a Torchbearer character's home, may provide:* p(. *Skills:* Rider, Scholar, Theologian …

  • Ourler

    A rustic frontier palisade that in theory protects [[Pretarre | Pretarran]] logging and fur trapping operations. In practice it's more like the secure neutral ground in an unending war of sabotage and thievery between various backwoods work crews (and the …

  • Piroguan

    Powerful Duchy thrives off confluence of river shipment and surrounding agriculture, significant base of [[Halfling]] inland trade. *As a Torchbearer character's home, may provide:* p(. *Skills:* Cook, Haggler, Rider p(. *Traits:* Foolhardy, …

  • Paisibe

    Idyllic lake town with significant agricultural base but little access to trade, leading to insular, conservative culture. *As a Torchbearer character's home, may provide:* p(. *Skills:* Carpenter, Peasant, Weaver p(. *Traits:* Early Riser, Rough …

  • Nechire

    Gateway between agricultural [[Monnainte]] and ranchlands of [[Vagueor]], demand for preservation and shipment downriver has created renowned brewing and meat processing traditions. *As a Torchbearer character's home, may provide:* p(. *Skills:* …

  • Crusolle

    Sunny harbor town with some agriculture and plentiful fishing; location on Gilded Route and fishing traditions makes it a common recruitment source for sea crews. Access to [[Solustai | Solustain]] herbs gives it modest importance in alchemical …

  • Foirfeach

    Essentially the only region in [[Strugur]] that features no serious natural hazards or dangerous denizens; widely settled and farmed by [[Halfling | Halflings]]. Prominent position along nearly all [[Pretarre | Pretarran]] oceanic trade routes and close …

  • Leabhairt

    Bustling harbor town where produce from across [[Foirfeach]] and the majority of oceanic trade converge. The incessant supply operations earn it the nickname "Barleytown." Seat of the Mayors' Meet, where the leaders of each Foirfeachan community meet …

  • Erlendum

    Cold harbor town where the [[Greenwatch]] allows outside settlement and trade; the walls aren't to keep creatures out, they're to keep everyone but the [[Elf | Elves]] and their invited guests in. The only permanent point of contact between [[Viskan]] …

  • Aicocht

    [[Halfling]] settlement host to significant [[Sobot | Sobottic Elf]] population, critical resupply point on Heedless Route. [[Elf | Elven]] artists willing to take outside apprentices tend to live here rather than beneath the eyes of the [[Greenwatch]] in …

  • Brunnr

    An unusually open and bustling [[Founding]], acting as the primary link between [[Bolvirk]] and [[Vegr]], and through Vegr the world beyond. Sturdy or bulk goods coming in from Bolvirk are frequently sent blindly down a tumultuous underground rapid that …

  • Stokkr

    Built into the canyon walls cut by the [[Stiarna]] through the mighty forest of [[Leiga]], Stokkr is one of very few [[Founding | Dwarven Foundings]] nowhere near a mountain. Supports extensive logging and trapping operations, shipping its produce …

  • Obrigdr

    After being lost to goblinoid tribes above and below the surface twelve hundred years ago, Obrigdr was later re-taken by [[Svallborg | Svallborgic]] cousins of her slain population. Their descendants carry the grudge against nearby goblinoid tribes to …

  • Eljun

    The [[Dwarf | Dwarves]] of Eljun dug too deep, and too greedily. Fortunately they had the foresight to design key supports at critical chokepoints to be easily removed, and the unspeakable horrors below can not emerge. The [[Chastised]] of Eljun accept …

  • Selja

    With few tenable land routes out of the north, ultimately almost all traffic to and from the mountain kingdoms must pass through Selja. Initially little more than a few docks built by [[Dwarf | Dwarves]] to facilitate the transition between river and sea …

  • Espoir

    Semi-autonomous Duchy granted by the [[Remoire | Remoiran Dynasty]] to the powerful [[Espienne]] family, from whence they manage a massive construction effort to protect and facilitate efforts to extract the recently discovered wealth of the [[Dhelakake]] …

  • Pourrir

    A stockade fort, previously the spear-point in the effort to civilize [[Dhelakake]], recently razed to the ground by unknown assailants. *As a Torchbearer character's home, may provide:* p(. *Skills:* Carpenter, Pathfinder, Laborer p(. *Traits:* …

  • Soeursan

    These isles alternate between sweltering clear days and dense, cool mists. They play host to an endless game of evasion between pirate traffic looking to prey on shipment along the Heedless Route, and the weary sea patrols of the Seventh [[Bull Army | …

  • Entourre

    Fortified harbor town surrounded by groves of what fruits will grow in the semi-arid climate, major supply stop on the Heedless Route, base of operations for the Seventh [[Bull Army | Remoiran Royal Brigade]] and their endless task of hunting [[Prulointe …

  • Prulointe

    A vast and beautiful subtropical archipelago, full of dangerous creatures, first among them a sporadic host of pirate raiders. Most assume they simply consume, hoard, or use any wealth they take, certainly the booze, weapons, and ships, but the lack of …

  • Grondement

    At the head of a long, protected bay, Grondement was once a prominent research outpost for the [[Adeptic Conclave]] thanks to the ever-smoking volcano nearby, until head researcher [[Fouguelle]] the Ardent mysteriously declared herself Queen of a …

  • Etaperre

    A vast island of mountainous jungle, wide tidal flats and marshy lagoons, largely unexplored outside Aliment due to its poor soil, turbulent weather, and plentiful Kobolds.

  • Aliment

    A critical mid-way resupply point for the Pungent Route, the small fortress-town of Aliment struggles with a sweltering climate and pervasive "mischief" from the local kobold population. *As a Torchbearer character's home, may provide:* p(. *Skills …

  • Dhelakake

    A great, tepid marsh, home to various tribes of Frogmen, [[Viashino]], Kobolds, and worse, collectively known as [[Tiklak]]. Since the recent discovery of gold amongst the sediments of its waterways, also the site of great effort by [[Pretarre | …

  • Akaflege

    A great, sweltering hot continent unfamiliar to inhabitants of present day Strugur, though sages of the [[Elder Races]] know it to be vast, deadly, and the first home of [[Human | Humans]].

  • Darvoza

    Massive buzzing market town and fortress, the primary point of contact between [[Strugur | Struguran]] people and the servants of the [[Salitani]] (and, through them, the other peoples of [[Akaflege]]). Uniquely tolerant of northerner ways among Salitani …

  • Salitan

    Holy seat of the [[Salitani]] god-kings, forbidden to heathens. Rumored to contain vast riches and massive wonders of architecture undreamt of even in [[Svallborg]]. *As a Torchbearer character's home, may provide:* p(. *Skills:* Laborer, Lore …

  • Fremir

    Distant [[Adeptic Conclave]] outpost studying a mysteriously always-steaming lake, and the surrounding area's frequent quakes. *Fremir is too distant and recently established to be a character's home.* *Alignment: Chaotic* p(. _+1D to Circles …

  • Recolte

    Distant [[Adeptic Conclave]] outpost cataloguing the seemingly endless variety of strange life in the jungle to the south. Very stormy coast! *Fremir is too distant and recently established to be a character's home.* *Alignment: Chaotic* p(. _+1D …

  • Iascaeh

    Quiet Halfling fishing village with a permanent [[Adeptic Conclave]] archaeological outpost, as it is believed to be the first site of [[Kyrian]] landfall. *As a Torchbearer character's home, may provide:* p(. *Skills:* Scholar, Sailor, Cook p(. …